thanks for your answer and sorry for the very late reply.
I tried your solution into an empty scene, with just one cube on which I applied the gestures, but as I said it's not working.
You can find the screenshot of the gestures attached to the cube. The "original" limits were even more strict ( [2:2] for the Transform, and [1:1] for the Pinned ).
I'm using Unity 2017.2.0f3.
Thank you again.
### EDIT ###
I noticed that maybe I didn't explained myself properly.
The gestures are both recognized, since I can see my debug prints when the "Transformed" events are raised.
But I will *see* something on my cube (a rotation or a scale) only for the first gesture in the inspector.
- touchscript.JPG (37.94 KiB) Viewed 364 times