Gestures with unscaled time

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Gestures with unscaled time

Postby ipsus » Mon Jul 03, 2017 10:07 pm

I'm stuck with a simple use case: process gestures while the game is paused (Time.timeScale = 0). Changing Time.time to Time.realtimeSinceStartup in Gesture does not do the trick (who was ever doubted that it could?).
ipsus
 
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Re: Gestures with unscaled time

Postby valyard » Thu Jul 20, 2017 11:37 pm

What gestures are you trying to use?
I'll check the system to see how it works with timeScale = 0, I think some gestures have already been updated earlier.
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