Previously I was using TouchScript 9 alpha 2, now upgraded to alpha 3 with the same behaviour.
I made a flick event handler like this:
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private void OnFlicked(object sender, EventArgs eventArgs)
var gesture = (FlickGesture)sender;
Debug.Log("Flicked " + gesture.ScreenFlickVector.x);
Now when I run the game with Time.timeScale=1 and make 3 flicks from left to right and then 3 flicks from right to left I get the following output:
When I set Time.timeScale=0 and do the same sequence of flicks I get the following output (clean run that does not interfere with the previous experiment):
So in the latter case gesture.ScreenFlickVector.x seems to accumulate deltas in some way or another.