Hello,
I would like to handle my hypothetical object using two gestures (not simultaneously):
- Transform gesture, for scaling the object with two touches
- Pinned transform gesture, for rotating the object with just one touch
I added them both to the object and set up some limits about pointers and stuff.
Maybe I'm missing something obvious, but it is working only the gesture whose component is first into the gameobject.
(e.g. object has PinnedTransformGesture as first component, and TransformGesture as second component --> I'll be able only to rotate it)
Thanks in advance for any help.