I started a test today with the new 9.0 version, just to see how the API has changed, and which things work out of the box
. Before I had issues with some UI elements, but that seems to work quite well.
Unfortunately the input on textfields still seems to be problematic. When emulating with the mouse, some letters show up (like 'f') but other letters are not added to the text input (eg: 'a'). I was thinking this could maybe be due to the defined Unity inputs, but 's' does work (I thought WASD might not work for example). The input does seem to visually react on input from the broken keys, but they just do not show up.
So what do you think is the best way to make the user able to enter some information on the screen? Disable the UI checks on objects which are text input and/or
build our own "on screen keyboard" in Unity (still connecting a external keyboard will give issues)?
Or is there another clever way?
Thanks in advance for some suggestions!